Texture Size and Filter Test In these test I experimented with texture size, filtering and scaling.
The texture quality is porportional to the size of the texture use. The image to right
displays a series of textures mapped to 3D Plain Objects. Sizes 64x64, 128x128, 256x256,
and 512x512 respectively. The Filter Flag was set to 1 for each object.
Smaller textures 64x64 or less result in severe Pixelation
when scaled regardless of Filter Flag. If such effect is desired. I is recommend to set
the Filter Flag to 0. The smoothest scaling can be achieved with larger Textures of
256x256+ |